Here's what "interactive" implies in ICT:
* User involvement: The user is actively engaged in the interaction, making choices, providing input, and receiving feedback.
* Real-time response: The system responds to the user's actions in a timely manner, creating a feeling of continuous engagement.
* Dynamic content: The information presented by the system can change based on the user's input, making the experience more personalized and relevant.
* User control: The user has a degree of control over the interaction and can influence the flow of information or the outcome of the process.
Examples of interactive ICT applications include:
* Interactive websites: Websites that allow users to click on links, fill out forms, watch videos, and engage with content in various ways.
* Mobile apps: Apps that respond to user input, such as touch gestures, voice commands, and location data.
* Online games: Games that allow players to interact with each other and the game environment in real-time.
* Virtual reality (VR) and augmented reality (AR): These immersive technologies create interactive experiences that blend the real and digital worlds.
* Educational software: Interactive software that provides engaging learning experiences by allowing students to participate in simulations, experiments, and quizzes.
In essence, "interactive" in ICT describes systems and technologies that enable a dynamic and engaging dialogue between the user and the technology. It emphasizes user agency and responsiveness, leading to more engaging and personalized experiences.