Here's how it works:
* You choose to use the prefix ability first. This often comes with a cost, such as using a resource or spending an action.
* The prefix ability modifies the following action. This modification can take many forms, such as:
* Boosting the action: Increasing damage, improving accuracy, adding a special effect.
* Changing the action: Allowing you to target a different enemy, or perform a different type of attack.
* Adding a condition: The action might have a chance to inflict a specific effect on the target.
Examples of Prefix Abilities:
* "Power Attack" in Dungeons and Dragons: A prefix ability that increases damage but reduces accuracy.
* "Sneak Attack" in Pathfinder: A prefix ability that deals extra damage if the attack is made against an unaware opponent.
* "Quick Shot" in video games: A prefix ability that allows you to fire an extra shot quickly, but it may have reduced accuracy or damage.
Key Points:
* Prefix abilities are usually limited in use. This could be due to resource costs, cooldown timers, or limited activations per turn.
* They add strategic depth to the game. You must decide whether the benefit of the prefix ability outweighs its cost and how it will affect the outcome of the action.
* Prefix abilities can be very powerful and versatile. They can turn the tide of a battle or allow you to perform actions that would otherwise be impossible.
In essence, prefix abilities are a powerful way to add depth and strategic decision-making to a game.